That could account for certain bitmaps appearing on some models but not others when rendering.Ĭould you post some screenshots of your selected models (showing their modifier stacks, if they have UVW mapping coordinates applied) and perhaps some shots of the materials themselves to we could take a look at them? Or, if you could record an Autodesk Screencast video showing your workflow, that would be helpful as well.įinally, have you contacted the Chaos Group's technical support channels as well? Since Chaos Group makes the V-Ray renderer for 3ds Max, Maya and other programs, they can also help you with V-Ray-specific questions. To use V-Ray distributed rendering you need to have both V-Ray for 3ds Max and Autodesk 3ds Max installed on both the render client and the server machines. However, note that when switching from V-Ray to V-Ray GPU, the Samples limit value is changed depending on the Bucket Image Sampler's Max subdivs value. I'm wondering if you have a multi/sub-object material applied to your objects and/or different map channel IDs which are present on some models but not others. With V-Ray 6, Hotfix 1, the render settings are now kept when switching between V-Ray and V-Ray GPU. Without seeing your exact scene setup (UVW maps applied and so forth), it's a bit tough to diagnose this.
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